Push Rummy Card Game Rules: A Complete Guide
Push Rummy is a variation of the traditional Rummy card game, offering an exciting twist to the classic gameplay. It can be enjoyed by both seasoned card players and those new to the game. In this guide, we’ll walk you through the rules of Push Rummy, so you can start playing and mastering the game in no time.

Objective of the Game
Like other Rummy games, the primary objective of Push Rummy is to be the first player to discard all of your cards by forming valid combinations of sets or runs. A set consists of three or four cards of the same rank but different suits, while a run is a sequence of three or more cards in the same suit. The player who discards all their cards first, or who has the fewest points left when the game ends, wins.

Setup and Number of Players
Push Rummy can be played with 2 to 8 players, but it’s most enjoyable with 4 to 6 participants. The game is played using two standard 52-card decks, plus four Jokers, for a total of 108 cards. If there are more than 6 players, you may want to add another deck to accommodate the number of participants.

Card Values
In Push Rummy, cards have specific point values that become important when determining the score at the end of the game:
- Number cards (2 through 10) are worth their face value.
- Face cards (Jack, Queen, King) are worth 10 points each.
- Aces are worth 1 point.
- Jokers and wild cards are worth 15 points each.
How to Play Push Rummy
Dealing the Cards
Before the game begins, each player cuts the deck, and the player who cuts the lowest card becomes the dealer. The dealer shuffles the cards thoroughly and distributes them to the players:
- In a 2-player game, each player is dealt 15 cards.
- In a 3-4 player game, each player receives 13 cards.
- For 5 or more players, 11 cards are dealt to each player.
The remaining cards form the draw pile, placed face down in the center. The top card from the draw pile is flipped over to form the discard pile.
Gameplay Structure
Push Rummy follows a clockwise turn structure. On a player’s turn, they must take one of two actions:
- Draw a card: A player can either draw the top card from the draw pile or take the top card from the discard pile.
- Form valid combinations: The objective is to form valid sets or runs using the cards in your hand. Players can lay down combinations during their turn or later in the game. Players do not have to lay down cards in every turn if they choose not to.
- Discard a card: After forming a combination (or if the player chooses not to), they discard one card onto the discard pile, ending their turn.
Valid Combinations
PH777The two main types of combinations in Push Rummy are:
- Sets: Three or four cards of the same rank (for example, three 7s of different suits).
- Runs: Three or more cards of the same suit in numerical sequence (like 4-5-6 of hearts).
Jokers and wild cards can substitute for any card in a set or a run, but you cannot have more than one Joker or wild card in a single combination.
“Push” Mechanism
The unique aspect of Push Rummy is the "push" rule. At any point during the game, if a player draws from the discard pile and then places a valid set or run, they can also push a card from their hand to the player on their left. This card is not revealed and can be any card that the player wishes to get rid of.
The player receiving the push must take this card into their hand and continue the game. The push element adds an extra layer of strategy, allowing players to disrupt their opponents' plans or offload unwanted cards.
Winning the Game
The game continues until one player successfully lays down all of their cards and discards their final card, thus going out. When a player goes out, the round ends, and the remaining players tally the point values of the cards still in their hands.
The player with the lowest total score at the end of a set number of rounds wins the game. The number of rounds is often predetermined by the players before the game starts.
Scoring
When a round ends, each player counts the points of the cards still in their hand:
- Number cards retain their face value.
- Face cards (J, Q, K) are worth 10 points each.
- Aces are worth 1 point.
- Jokers and wild cards are worth 15 points each.
The fewer points left in your hand, the better. The player who goes out scores zero for that round, giving them an advantage over their opponents.
Strategies for Push Rummy
While Push Rummy is a game of chance and luck, strategic play can significantly enhance your odds of winning. Here are a few tips to keep in mind:
- Keep an eye on the discard pile: Watch what your opponents are picking up and discarding. This can give you clues about their strategy and help you make better decisions about which cards to keep.
- Use the push rule wisely: Push cards that are difficult for you to use but could disrupt your opponent’s hand. This can slow down their progress and give you a competitive edge.
- Lay down combinations strategically: Sometimes, holding off on laying down your cards can give you more flexibility later in the game. However, be mindful of how many points you are holding onto.
Conclusion
Push Rummy adds an exciting new dimension to traditional Rummy with the "push" rule, which increases the level of strategy and interaction between players. By mastering the basics and employing smart tactics, you can enjoy this game and challenge your friends and family to a fun and competitive round. Happy playing!
jili gcashwww.russarmy.com